Just like every mech you first strip the equipment, max the armor, drop rear center and legs until you have an even tonnage, add max jump jets and then see whats. ![]() 100 per shot is nice, but you can deal more dps and total damage with other weapons at farther ranges. The other alternate option is to just print them out at the scale they come with and save yourself the pain :) A lot of them were reasonably consistent. The problem with a pure ac/20 build is range. :) As it just gives you the filament in whole grams, it might be worth scaling the model up 1000% and then using that. If I'd thought of this process before I probably would have just used it. ![]() Then assume that the density of all mechs are the same and use this to scale the models. Slice the model and look at how much filament you'd use. MECH_MWO := Height of the mech you want using the MWO height chart in metersĬommando_Mini := Height of the new Commando miniature in mm (35)Ĭommando_MWO := Height of the MWO Commando from the chart in meters (I used 9.8)īattlemaster_Mini := Height of the new Battlemaster miniature in mm (I set this to 50)īattlemaster_MWO := Height of the MWO Battlemaster from the chart in meters (I used 16.0)Īn alternate option you could try is: create a cura profile that is 100% infill and no supports and no plate adhesion (brim, raft). The formula to work out how high each mech mini using all of the above would be: = Commando_Mini + (MECH_MWO - Commando_MWO)*(Battlemaster_Mini - Commando_Mini)/(Battlemaster_MWO - Commando_MWO) To work out the heights of STL files, if they had antenna or were in separate parts to be assembled, I'd import them into Tinkercad to figure out their heights. Also, the shape of the new Battlemaster compared to the shape of the MWO Battlemaster resulted in a lot of my mechs being a little too big for my liking which is why I'd suggest scaling the MWO Battlemaster as 50mm instead. The Locust came out far too small for example. I did all this in a Google Sheets spreadsheet to do all the calculations for me and sometimes I'd have look at the results and then fudge them further. The mechs with chicken legs were particularly bad for this.Īs different STLs for the same mech by different people can have different heights and poses, I'd do the above per STL. But as some modeled mechs have their legs spread out and/or their knees bent I would also allow for that, otherwise they come out too large. Then, for each mech STL I wanted to print, I would work out the MWO online height, use the above formula to give me a desired miniature height, then I would work out the height of the stl file (excluding antenna), and this would finally give me how much I needed to scale the model by. I looked up the MWO "real world" heights of the Commando and Battlemaster in the above chart and came up with a formula that would convert from the MWO height in meters to the height of a miniature in mm. As an aside, the new plastic range are truly fantastic and I can't wait to see the results of the kickstarter. I measured the height of the new plastic Commando (35mm) and the Battlemaster (54mm - but this turned out too much! 50mm is probably better). ![]() There is a chart of MWO mechs online here: I've personally gone way too far down this rabbit hole.
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